You call spikes, you don't call trains. If you have to have your whole team behind the warrior to pressure, reconsider the build, also get people that can watch to see what their warrior is attacking.
Even within a pressure build, bursts of damage are what get kills, and calling for a burst of damage is still entitled a spike even if the build itself isn't designed exclusively around spiking. So yes, calling is still used in pressure builds; it is not always used, but it is still used sometimes.
If you don't pug and rage guilds every other week you get to know the people you play with. If you know how your teammates play then the communication and organization is already present even if you aren't slamming ctrl+space and yelling 3-2-1.
Even within a pressure build, bursts of damage are what get kills, and calling for a burst of damage is still entitled a spike even if the build itself isn't designed exclusively around spiking. So yes, calling is still used in pressure builds; it is not always used, but it is still used sometimes.
^ always.
Our guild runs pressure build, our spike is ES along with secondary frontline, a heat on 3/2 sec. rodgorts follow up, maybe a rend rip sometimes, sometimes a mel shot will get on, maybe the lc will catch if it's on recharge. It's no heavy spike, not even meant to kill within a second. We kill the target roughly 4/6 times. Not all spikes are meant to kill but to put more pressure on the other team's monks, we call a spike, most likely you're gonna sb it, that's 10 energy. If the necro is ripping that channeling like he should be, it hurts their backline, combined with the regular pressure we're putting out through condi's, hexes, and physical damage, it overwhelms so many of the monks out today because they dont know how to deal with pressure because they run with double heroes who pre-prot everything. Every team should spike, whether it's designed to or not.
my reference: r12 King's hero fierce n Licious, caller of fast as a turtle[WoOm]
This is what I do lol. I actually mash so loud that every1 can hear it.and my teammates get a laugh at it but makes the game more exciting to everyone else as most callers are very monotone with" 321"
tip on calling for a balanced team.
I run primal rage shock. You should run primal!!! It makes bulls strike easier to land, and most importantly it makes you run around capture points much faster on demand(please no "but I have rush" bs), which gives u an advantage.matcHes usually last less than 2mins. I call every5-8secs because the purpose is to pressure the team and not to do a clean spike. The reason to call so frequently is to force ur teammates to use skills on recharge which results in higher dps, force enemy monks to cast more to increase chance of shame and diversion and also to drain the monks energy
You have to be very aware of all the enemys health status and to do so tap very quickly through the targets. If health bars are high, attack softies in the order of: lowest health, prot, infuse, rit, mesmer, ele.
If you have killed a monk, announce it and make pd interupt all reses this will make the other without a monk for10secs or more which is enough to force a teamwipe that they can't recover from.
If a monk expects u to kill a Mesmer because he is getting pwned, don't try to spike the Mesmer every other spike(you should try to kil him but it shouldn't be the must kill target) because the protting will get easier for the other team and based on experience your pressure will decrease and your team will most likely lose. Remember there is a Mesmer in the team or maybe even a ranger to interupt shame diversions. And if a few shame diversions gets ur team pwned then it's the monks fault.
You should make the 2nd warrior call a few spikes if the enemy team is hard to kill as it confuses the monks, unless u r a uber pro target switcher.
Training a target and target switching:
you should memorize prot, wow, wos and heal animations this let's u know if u can train a target or get off to another.
Blocks:You should stop training only if guardian wow or wos is up and if they are above 30% hp. If they are below 30%hp train them, you have a good chance of killing them and it will usually result in wasted energy on the enemies infuse should you fail to kill.
If SB is up announce it to team and if target is below 50% just to wand damage and auto axe damage. if above 50% just build adrenaline off of it until a another prot is up.
You should know how long it takes for the target to get healed. This tells u that the next 70% below hp target will die if it took a long time for them to heal ur current target, it also means that u should go on the prot.
( read how to warrior in teamquitter.com)
I'll post more later
Last edited by diabiosx; Jul 13, 2009 at 10:08 PM // 22:08..
1. Play balanced, go gimmick shit with heroes.(If you think think dunkoro is balanced, stop playing guildwars)
2. Frenzy on recharge.
3. Always shout at monks.
4. Call with ctrl+Shift+space.
5. Say 321 SLOWLY.
6. Don't be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing obvious, try to fake the prot.(not nessasary 99% of the time, HA prots in pugs fail.
7. Always yell at your team not to ball.
8.??????.
9. The Game
So Strong. Exactly Right too. If your a caller and you lose. Blame the monks. Its what all good players do anyway. Or just run gimmic builds and farm fame and DONT CALL
I love how everyone is playing the sarcasm card on the "Blaming the monks" issue ALOT of new people (Even I) did indeed guilt themselves on.
If you go in, however, and die in less than 60 seconds, your Monks are doing it wrong. If you're then facing a half decent team such as keYs, it's VERY likely the'll dshot/PD all your sigs, and clean U up in the next 60 seconds...
I've become too much of a softy, and I barely rage anymore (Mainly because when I pug -which is always, I'm not in a PvP guild no more, and all my friends quit playing GW- I make sure I take GOOD people, no frenchies/germans who don't speak english etc...), but I still have the balls to call out bad players in my team.
Part of improving is KNOWING you're lacking in certain aspects of your gameplay. Thus, I will ALWAYS blame the individual person who "fukced up" in my team, and hope he will do something about it. (Note here: I NEVER really rage anymore, but I simply explain them why they fukced up, and if they cost us the match, I'll replace em regardless)
Imo, I think EVERY caller should do this. NOT telling bad people they're bad will only result in them staying bad. This is the reason why people such as Mts Sux, Coquine, ... are STILL terrible at this game at R10+ (12+ In Mts Case).
They ALWAYS played the same cookie cutter gimmick, and NEVER had to worry about any serious game play. There NEVER was anyone teaching them the ropes of skillfull play (Weapon swapping), so what we have now is a few 100 R10 players who BARELY know what "low set shame eating" is. (Best term I can come up with for swapping to low set to eat a shame)
So yeah, in conclusion: DO blame the Monks when they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up. It's not like it will result in a real-life heart failure for these monks (If the stress is THAT much, they should stop playing GW). Worst case scenario is they'll rage your group, think of you as a jerk, but atleast they KNOW there is people out there who think they are bad/need improvement.
I've become too much of a softy, and I barely rage anymore (Mainly because when I pug -which is always, I'm not in a PvP guild no more, and all my friends quit playing GW- I make sure I take GOOD people, no frenchies/germans who don't speak english etc...), but I still have the balls to call out bad players in my team.
Hardly even worth logging on to pug tombs when there's such a small chance of being belittled and raged by the dwindling number of pro players.
On topic, easiest way to learn anything (including calling) is not playing garbage builds all the way up to r9 like seemingly every player has now and then suddenly expecting to know how to play something that isn't a no frills, no skills gimmick.
1 2 3 spike is very easy and almost anyone can do it if you're not stupid to call protted targets and change targets/etc. (the basic calling stuff)
If you want to be a good caller, you should learn tactics. It means reading the other team's team-build quickly before you engage and set priority on who needs to die first and who needs to be shutdown.
Other examples are time killing ghost/players, knowing when to pull back, linebacking when holding or pressuring mes when necessary. You don't learn these things over night but with experience and making mistakes only. Also listening to other experienced callers helps too.
I almost never usually rage (when I played regularly) except when there's an obvious screw up that could've been prevented.
e.g. we pugged a prot r11 who let our ghost be KD 3 times on the way to altar. He deserved the rage. so as a caller you should remind this simple stuff to your team (aos on ghost, haste ghost, veil when running etc.)
Last edited by hurric; Jul 16, 2009 at 07:51 PM // 19:51..